From 2,951,543 measurements

Inside the servers we track

Which game modes hold players, when people are online, how quickly servers move to new versions, and how big a typical one is — measured continuously across our own catalogue. This describes our sample, not Minecraft as a whole; the note below explains the difference and why it matters.

2,358 servers tracked over 153 days · Updated 5 Nov 2026
904
Self-hosted online now
The segment reported below
108,726
Players in game
Excludes platform-wide counts
18:00 UTC
Busiest hour
Averaged over 14 days
30%
Online but empty
No players at this moment
What this is a sample of

These figures describe the 2,358 servers we track, not Minecraft servers as a whole. We find servers by crawling public listings and platform APIs, so the sample reflects that method rather than the game's true population.

1,291 of them (55%) run on free hosting platforms such as Minehut and Aternos, because those platforms publish machine-readable server lists we can import in bulk. Those servers are typically small, short-lived, and all sit behind the same shared infrastructure — so mixing them with the 1,067 servers on their own domains would distort every figure below.

Everything on this page is therefore reported separately for the two groups. Where a single number is shown, it refers to self-hosted servers.

Which game modes hold the players

Server counts tell you what owners build; player counts tell you what people actually play. They are not the same, and the gap between the two columns is the interesting part.

Game mode Share of players Servers Players Avg when populated
Survival 782 89,257 253.6 players
Skyblock 36 17,800 712.0 players
Prison 28 17,291 960.6 players
SMP 160 13,568 176.2 players
Factions 16 11,695 1,299.4 players
Creative 20 8,496 708.0 players
Mini Games 19 4,356 544.5 players
PvP 48 3,000 107.1 players
Anarchy 33 2,505 125.3 players
Lifesteal 21 2,020 144.3 players
KitPvP 10 1,816 363.2 players
Bedwars 6 914 182.8 players
Two reasons not to read this as "what Minecraft plays". First, these are shares rather than growth rates: the catalogue grew by hundreds of listings recently, so counting "new servers per mode" would measure our crawl schedule, not the game. Second, and more importantly, which servers we find is decided by where we look — public listings and platform APIs — so the mix here reflects our discovery method. Free platform servers are excluded from this table for that reason, but the remaining sample is still ours, not a census.

When players are actually online

Average players per online server, by hour of day in UTC, across the last 14 days. If you run a server, this is when to schedule events — and when nobody will notice a restart.

Peak at 18:00 UTC, quietest at 5:00 UTC — a 2× swing between them.

Version adoption

Which Minecraft version online servers are running. Servers behind a proxy advertise the newest version they accept, so this reflects what a player can connect with today.

Version line ServersShare Players
26.x 540 38% 60,497
1.21.x 165 12% 25,134
unknown 107 7% 14,903
pre-1.10 50 4% 5,113
1.1x (legacy) 24 2% 410
1.20.x 18 1% 1,214

How big is a typical server?

Most Minecraft servers are much smaller than the handful everyone has heard of. If you are starting one, this is the realistic picture.

Players online per server
Empty right now 422 30%
1-4 163 11%
5-19 134 9%
20-99 89 6%
100-499 52 4%
500+ 31 2%
30-day uptime spread
99%+ 775 54%
95-99% 82 6%
80-95% 104 7%
50-80% 366 25%
under 50% 116 8%
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How this was measured

Every server on this list is pinged continuously using Minecraft's own server-list protocol. Each check records whether the server answered and how many players were on it. This page draws on 2,951,543 such checks collected over 153 days.

Hourly activity is averaged per online server, so a single very large network cannot drag the shape of the curve. Uptime figures require at least 200 checks per server before that server counts.

Game-mode and version figures are shares of the tracked catalogue, not growth rates, because the catalogue is still growing as discovery widens — a raw count would describe our crawler rather than the game. They also cover self-hosted servers only. We previously blended free-platform servers into these figures; since those are bulk-imported from platform APIs and are small, short-lived and uniformly configured, doing so distorted every distribution on this page.

No sampling correction is applied and none is claimed. We do not know what the true population of Minecraft servers looks like, and neither does anyone else — there is no registry. Treat everything here as a description of one measured sample.

Player counts come from what each server reports in its ping response. Some networks report aggregate figures across sub-servers, and a small number misreport deliberately; we publish what they advertise.