Who actually hosts Minecraft servers — and whose stay online
We ping every server on this list around the clock. This report resolves each one to the company actually running it, then compares them on the only thing that matters to players: whether the server is up when they try to join.
Uptime by hosting provider
Every listed server is checked continuously. This is the share of those checks where the server answered, averaged across all servers on each provider over the last 30 days. Providers need at least 3 measured servers to appear.
| Provider | Servers | Average uptime | Uptime | Above 95% uptime |
|---|---|---|---|---|
| Sparked Host MC host | 3 | 99.9% | 3 of 3 | |
| Oracle Cloud datacenter | 3 | 99.3% | 3 of 3 | |
| HyperPacket datacenter | 3 | 98.5% | 3 of 3 | |
| PebbleHost MC host | 4 | 98.3% | 3 of 4 | |
| Bloom.host MC host | 25 | 95.9% | 24 of 25 | |
| OVH datacenter | 72 | 88.9% | 61 of 72 | |
| AME Hosting datacenter | 11 | 88.6% | 7 of 11 | |
| Pufferfish Host MC host | 8 | 87.1% | 7 of 8 | |
| Hetzner datacenter | 16 | 80.7% | 11 of 16 | |
| Servers.com datacenter | 5 | 80.0% | 4 of 5 | |
| Hostinger datacenter | 5 | 63.3% | 2 of 5 |
Not every address belongs to a hosting company
This is worth understanding before reading any ranking. A Minecraft server's address can resolve to a specialist host, to the raw datacenter that host rents from, to a protection layer, or to address space the network owns outright. They are not comparable, so they are never mixed below.
| What the address belongs to | Servers | Share | |
|---|---|---|---|
| A DDoS protection layer | 274 | 40% | |
| A datacenter / VPS provider | 180 | 26% | |
| The network's own address space | 126 | 18% | |
| A Minecraft hosting company | 58 | 8% | |
| Not identifiable | 37 | 5% | |
| A home internet connection | 14 | 2% |
Minecraft hosting companies
Companies that sell Minecraft server hosting specifically. Most rent their hardware from the datacenters in the next table, so they are identified by how their servers identify themselves in reverse DNS rather than by who owns the address.
| Host | Servers | Servers | Online | Players |
|---|---|---|---|---|
| Bloom.host | 27 | 26 | 698 | |
| Pufferfish Host | 9 | 8 | 234 | |
| Sparked Host | 4 | 4 | 178 | |
| PebbleHost | 4 | 4 | 3 | |
| GameServerKings | 3 | 3 | 312 | |
| MCProHosting | 3 | 2 | 0 | |
| ForestRacks | 2 | 2 | 27 | |
| BisectHosting | 2 | 2 | 12 | |
| BirSunucum | 1 | 1 | 307 | |
| Folium | 1 | 1 | 11 | |
| HostVenom | 1 | 1 | 4 | |
| WinterNode | 1 | 1 | 3 |
Datacenters and VPS providers
Raw infrastructure. Servers here are either self-managed by their owner, or run by a Minecraft host whose reverse DNS does not identify it — so treat this as "where the metal is", not "who the customer bought from".
| Provider | Servers | Servers | Online | Players |
|---|---|---|---|---|
| OVH | 93 | 86 | 4,502 | |
| Hetzner | 37 | 32 | 311 | |
| AME Hosting | 13 | 10 | 222 | |
| Servers.com | 8 | 7 | 16 | |
| Hostinger | 5 | 3 | 2 | |
| Oracle Cloud | 4 | 4 | 4 | |
| HyperPacket | 3 | 3 | 8 | |
| Contabo | 3 | 3 | 5 | |
| WebNX | 2 | 2 | 6 | |
| Azure | 2 | 1 | 0 | |
| DigitalOcean | 2 | 2 | 0 | |
| ReliableSite | 2 | 2 | 0 |
40% of servers hide behind DDoS protection
This is the most striking thing in the data. For two fifths of listed servers the address players connect to belongs to a protection layer, not the machine running the game — so the real host is invisible from outside, to us and to anyone else looking.
| Protection layer | Servers | |
|---|---|---|
| Cloudflare | 250 | |
| TCPShield | 22 | |
| Rabisu Anti-DDoS | 1 | |
| MineGuard | 1 |
Where the machines are
Physical location of directly-hosted servers. Worth knowing if latency matters to you — a server three continents away feels slow no matter how good its uptime is.
| Country | Servers | Players | |
|---|---|---|---|
| United States | 111 | 2,945 | |
| Germany | 46 | 694 | |
| Canada | 36 | 3,186 | |
| United Kingdom | 16 | 25 | |
| France | 14 | 108 | |
| Singapore | 4 | 8 | |
| Australia | 3 | 4 | |
| Finland | 2 | 14 | |
| Poland | 2 | 126 | |
| India | 2 | 0 |
List it free and we'll track its uptime the same way — you'll get the numbers for your own server, not just the averages.
How this was measured
Every server on this list is pinged continuously using Minecraft's own server-list protocol — the same request your game client makes. Each check records whether the server answered. Uptime is the share of checks answered over the stated window; a server needs at least 200 checks before it counts towards any average.
Identifying the host takes two steps, because address-ownership records alone give the wrong answer.
Minecraft hosts are usually resellers: Bloom.host rents from AME Hosting, PebbleHost from ColoCrossing,
so ownership records name the upstream and the actual host disappears. We therefore resolve each
server's advertised address — following its _minecraft._tcp SRV record where one exists —
and read the reverse DNS of the result, which is where hosts brand themselves
(bloom.host, hosted-by.sparkedhost.com, *.your-server.de).
Ownership records are used only as a fallback, and only for names we recognise as companies.
Each server is then assigned a category — Minecraft host, datacenter, protection layer, own address space, or home connection — and the tables never mix them. Brand names are normalised because providers operate under many legal entities: OVH alone appears under five in raw ownership records.
Servers behind Cloudflare, TCPShield and similar protection layers are excluded from provider and country figures, since the observable address belongs to the protection network rather than the host. So are servers on address space the network owns itself, and the small number whose ownership record names an individual rather than a company. All are counted in the breakdown above.
Figures refresh every six hours. This page reports what we can observe from outside; it is not based on any information supplied by hosting companies, and no provider pays to appear or rank here.